Post by rekoshin on Oct 1, 2006 14:38:12 GMT -5
Known Ships(Based on Human Intell.):
CCS Class cruiser: Your clasic coveneant war ship.
CHS Class Harvester: The Massive Transports of the Armada.
Flag Ships(Capitals): Ships like these were on the fall of reach, they have a weapon that can slice through any metal the UNSC has, but usualy shoot for the reacter core.
Frigates: The Ships that make up the heart of the covenant ships navy.
* Unyielding Hierophant: Space station used as a rendezvous point for Covenant invasion forces headed towards Earth. Destroyed by the Master Chief and his group of surviving Spartan forces.
* Truth and Reconciliation: one of the CCS-class battle cruisers of the Fleet of Particular Justice and Captain Jacob Keyes's prison. Infested by the Flood and destroyed by UNSC forces to prevent the Flood from escaping Installation 04
* The Celesta: Hybrid of Chs and CCs Class cruisers.
* Purity of Spirit: CCS-class battle cruiser.
* Penance: CPV-class destroyer
* Esteem: CPV-class destroyer
* Sacred Promise: CCS-class battle cruiser
* Pious Inquisitor: CCS-class battle cruiser used to torture and interrogate enemies. This is also the fastest ship in the Covenant fleet. (also a multiplayer map)
* Devotion
* Seeker of Truth: CCS Class Capital Ship (Unconfirmed as being a Capital Ship at this time) Flagship of the Fleet of Particular Justice
* Commitment and Patience
* Ascendant Justice: Flagship, captured by UNSC forces and destroyed.
* Unnamed Forerunner Ship: This ships engines have been adapted by the Covenant and are used to power High Charity. The Prophet of Truth used this ship to escape from High Charity when the Flood invaded it during the Covenant Civil War. The Prophet then traveled to Earth with the Master Chief aboard.
* Unnamed flagship involved in the Fall of Reach
* High Charity: Mobile Planetoid, High Charity is the Covenant Holy City. The city is mobile, can jump through slipspace, and was powered by the unnamed Forerunner ship. It apears to be half of a moon, with only the outercrust left. It was taken over by the Flood at the end of Halo 2. High Charity is the "Home Planet" of the Covenant, in the sense that it is the planet where the High Council, Mausoleum of the Arbiter, residence of the ruling Prophet Hierarchs, and other fixtures of Covenant government are located. It is believed that all battle (or otherwise purpose oriented) Covenant members reside within. However, every race in the Covenant has its own homeworld, and it is to be emphasized that High Charity is only an administrative homeworld. High Charity is at all times protected by a fleet of hundreds of Covenant capital ships (each carrying an unknown amount of fighter craft, not to mention the ships that may be docked within High Charity itself). Any vessel entering High Charity's "zones" must broadcast a security code (changed every so often, specifically at an unknown time between one hour and one week) without hesitation when prompted or the vessel will be immediately destroyed. This fleet surrounding the city is noted to be larger than even the fleet surrounding the Unyielding Hierophant, well over five hundred ships.
CCS Class cruiser: Your clasic coveneant war ship.
CHS Class Harvester: The Massive Transports of the Armada.
Flag Ships(Capitals): Ships like these were on the fall of reach, they have a weapon that can slice through any metal the UNSC has, but usualy shoot for the reacter core.
Frigates: The Ships that make up the heart of the covenant ships navy.
* Unyielding Hierophant: Space station used as a rendezvous point for Covenant invasion forces headed towards Earth. Destroyed by the Master Chief and his group of surviving Spartan forces.
* Truth and Reconciliation: one of the CCS-class battle cruisers of the Fleet of Particular Justice and Captain Jacob Keyes's prison. Infested by the Flood and destroyed by UNSC forces to prevent the Flood from escaping Installation 04
* The Celesta: Hybrid of Chs and CCs Class cruisers.
* Purity of Spirit: CCS-class battle cruiser.
* Penance: CPV-class destroyer
* Esteem: CPV-class destroyer
* Sacred Promise: CCS-class battle cruiser
* Pious Inquisitor: CCS-class battle cruiser used to torture and interrogate enemies. This is also the fastest ship in the Covenant fleet. (also a multiplayer map)
* Devotion
* Seeker of Truth: CCS Class Capital Ship (Unconfirmed as being a Capital Ship at this time) Flagship of the Fleet of Particular Justice
* Commitment and Patience
* Ascendant Justice: Flagship, captured by UNSC forces and destroyed.
* Unnamed Forerunner Ship: This ships engines have been adapted by the Covenant and are used to power High Charity. The Prophet of Truth used this ship to escape from High Charity when the Flood invaded it during the Covenant Civil War. The Prophet then traveled to Earth with the Master Chief aboard.
* Unnamed flagship involved in the Fall of Reach
* High Charity: Mobile Planetoid, High Charity is the Covenant Holy City. The city is mobile, can jump through slipspace, and was powered by the unnamed Forerunner ship. It apears to be half of a moon, with only the outercrust left. It was taken over by the Flood at the end of Halo 2. High Charity is the "Home Planet" of the Covenant, in the sense that it is the planet where the High Council, Mausoleum of the Arbiter, residence of the ruling Prophet Hierarchs, and other fixtures of Covenant government are located. It is believed that all battle (or otherwise purpose oriented) Covenant members reside within. However, every race in the Covenant has its own homeworld, and it is to be emphasized that High Charity is only an administrative homeworld. High Charity is at all times protected by a fleet of hundreds of Covenant capital ships (each carrying an unknown amount of fighter craft, not to mention the ships that may be docked within High Charity itself). Any vessel entering High Charity's "zones" must broadcast a security code (changed every so often, specifically at an unknown time between one hour and one week) without hesitation when prompted or the vessel will be immediately destroyed. This fleet surrounding the city is noted to be larger than even the fleet surrounding the Unyielding Hierophant, well over five hundred ships.